Jamie's Game Design Blog - Introduction
- Jamie Cutting
- Dec 7, 2024
- 1 min read
Updated: Dec 8, 2024
In an effort to talk more about my experience with design and development, I'm hoping to make a few posts to allow people to get to know what I've done so far.
It perhaps makes the most sense to start with my recent big project - ScrapShift. It’s a game I worked on a demo for over the last year, which started as a final university project. And the demo is out now!
Across a series of posts, I'm hoping to talk about our design intentions, some of my favourite mechanics that didn’t make it to the demo version, and of course, why we chose to stop development.
So watch this space! More coming soon...
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