
GAME DESIGNER
Hi there! I'm Jamie, a game designer recently graduated from Brunel University London (Game Design BA Hons).
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Below are the main projects I've worked on. These are larger solo and team projects, mainly produced as student work.
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Check out my 'about' page for more on me!
ScrapShift
Team Major Student Project / Tranzfuser 2024 Project
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A third-person Hack and Slash focused on smooth and stylish combat. As Kaila, utilise the magnets of two weaponised gauntlets to navigate a vibrant scrapyard city inspired by the fusion of the Australian Outback and the favelas of Rio de Janeiro, Brazil inspired by Studio Trigger anime.
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Players can beat the scrap out of enemies, using it to form a variety of weapons that will help Kaila rise to the top and defeat the gang that took her grandmother from her.
Type: Hack & Slash
Roles: Designer, Programmer
Engine: Unity (C#)
Responsibilities:
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Initial design and continued iteration of combat systems and mechanics
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Designing and programming tutorial systems, including tutorial levels and UI
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Sprint management and usage of Scrum methodology
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Creating and maintaining a Game Design Document
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Designing multiple variations of an initial level, including making adjustments to increase variation and fit project scope
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Design and programming of enemy AI
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Scripting of interactable cutscenes, player controls, menus and more.
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Creation and implementation of VFX/SFX
 





Demo Out Now!

Fear of the Duck
Team Internship Project
A turn-based horror-puzzler with board game inspired aesthetics, made during a ten-week internship with Octopus 8 Studios. Guide lost souls through the procedurally generated forests of purgatory to the lands beyond and be careful which moves you make, as each action will affect the next board.
Type: Turn-Based Puzzler
Roles: Designer, Programmer
Engine: Unity (Visual Scripting)


Responsibilities:
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Designing and prototyping of systems and level elements
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Working with team-mates to develop ideas
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Communicating design decisions to the team and producers
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Designing and programming tutorial systems, including tutorial levels and UI that explained complex systems
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In engine work, including designing and creating the title screen, pause and ending menus, and programming of narrative scenes
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Designing and prototyping procedural levels, with complex interlinking level elements
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Environment design for the title screen and main level
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Working with a hired musician, and integrating music & SFX into the game
 


Play Now!

Embody tactical hunters in this 1 on 1 multiplayer survival game. Craft equipment and use powerful demon forms to outmanoeuvre your opponent, fix your boat and escape first.
Type: Survival, Multiplayer, PVP
Roles: Designer, Programmer
Engine: Unity (C#)


Hunter and the Hunted
Team Student Project
Responsibilities:
Core design
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Creation of various iterative prototypes
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Design of systems & mechanics (combat, weather, items, etc.)
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Pitching game concept to a team and to producers
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Creating and maintaining a Game Design Document
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Design and implementation of audio systems
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Quality Assurance
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​Designing level elements and points of interest for a multiplayer map
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Iteration of multiplayer map design​
 
Play Now!



A frantic overhead twin-stick sword-fighting game created as an ode to gothic literature. Wield a powerful weapon that extracts the souls of your foes and seize their power for your own in free-flowing combat. Take back the streets from all who oppose you.
Type: Character Action, Gothic
Roles: Designer, Programmer
Engine: Unreal Engine 4 (Blueprints)
DEMENTED
Solo Student Project
Responsibilities:
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Design of unique combat mechanics
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Pitching the game via recorded video pitch
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Designing and programming tutorial systems, including additional tutorial levels and UI
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Sprint management and usage of Scrum methodology
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Creating and maintaining a Game Design Document​​​​​​​​
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Programming of player & enemy systems in Unreal Engine's Blueprints
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Building of a playable level, with efficient utilisation of limited assets
 








