
GAME DESIGNER
Hi there! I'm Jamie, a game designer recently graduated from Brunel University London (Game Design BA Hons).
Below are the main projects I've worked on. These are larger solo and team projects, mainly produced as student work.
Check out my 'about' page for more on me!
ScrapShift
Team Major Student Project / Tranzfuser 2024 Project
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A third-person Hack and Slash focused on smooth and stylish combat. As Kaila, utilise the magnets of two weaponised gauntlets to navigate a vibrant scrapyard city inspired by the fusion of the Australian Outback and the favelas of Rio de Janeiro, Brazil inspired by Studio Trigger anime.
Players can beat the scrap out of enemies, using it to form a variety of weapons that will help Kaila rise to the top and defeat the gang that took her grandmother from her.
Type: Hack & Slash
Roles: Designer, Programmer
Engine: Unity (C#)
Responsibilities:
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Initial design and continued iteration of combat systems and mechanics
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Designing and programming tutorial systems, including tutorial levels and UI
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Sprint management and usage of Scrum methodology
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Creating and maintaining a Game Design Document
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Designing multiple variations of an initial level, including making adjustments to increase variation and fit project scope
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Design and programming of enemy AI
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Scripting of interactable cutscenes, player controls, menus and more.
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Creation and implementation of VFX/SFX





Demo Out Now!

Fear of the Duck
Team Internship Project
A turn-based horror-puzzler with board game inspired aesthetics, made during a ten-week internship with Octopus 8 Studios. Guide lost souls through the procedurally generated forests of purgatory to the lands beyond and be careful which moves you make, as each action will affect the next board.
Type: Turn-Based Puzzler
Roles: Designer, Programmer
Engine: Unity (Visual Scripting)


Responsibilities:
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Designing and prototyping of systems and level elements
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Working with team-mates to develop ideas
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Communicating design decisions to the team and producers
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Designing and programming tutorial systems, including tutorial levels and UI that explained complex systems
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In engine work, including designing and creating the title screen, pause and ending menus, and programming of narrative scenes
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Designing and prototyping procedural levels, with complex interlinking level elements
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Environment design for the title screen and main level
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Working with a hired musician, and integrating music & SFX into the game


Play Now!

Embody tactical hunters in this 1 on 1 multiplayer survival game. Craft equipment and use powerful demon forms to outmanoeuvre your opponent, fix your boat and escape first.
Type: Survival, Multiplayer, PVP
Roles: Designer, Programmer
Engine: Unity (C#)


Hunter and the Hunted
Team Student Project
Responsibilities:
Core design
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Creation of various iterative prototypes
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Design of systems & mechanics (combat, weather, items, etc.)
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Pitching game concept to a team and to producers
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Creating and maintaining a Game Design Document
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Design and implementation of audio systems
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Quality Assurance
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Designing level elements and points of interest for a multiplayer map
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Iteration of multiplayer map design
Play Now!



A frantic overhead twin-stick sword-fighting game created as an ode to gothic literature. Wield a powerful weapon that extracts the souls of your foes and seize their power for your own in free-flowing combat. Take back the streets from all who oppose you.
Type: Character Action, Gothic
Roles: Designer, Programmer
Engine: Unreal Engine 4 (Blueprints)
DEMENTED
Solo Student Project
Responsibilities:
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Design of unique combat mechanics
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Pitching the game via recorded video pitch
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Designing and programming tutorial systems, including additional tutorial levels and UI
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Sprint management and usage of Scrum methodology
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Creating and maintaining a Game Design Document
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Programming of player & enemy systems in Unreal Engine's Blueprints
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Building of a playable level, with efficient utilisation of limited assets




