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GAME DESIGNER

Hi there! I'm Jamie, a game designer recently graduated from Brunel University London (Game Design BA Hons).

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Below are the main projects I've worked on. These are larger solo and team projects, mainly produced as student work.

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Check out my 'about' page for more on me!

ScrapShift

Team Major Student Project / Tranzfuser 2024 Project

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A third-person Hack and Slash focused on smooth and stylish combat. As Kaila, utilise the magnets of two weaponised gauntlets to navigate a vibrant scrapyard city inspired by the fusion of the Australian Outback and the favelas of Rio de Janeiro, Brazil inspired by Studio Trigger anime.

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Players can beat the scrap out of enemies, using it to form a variety of weapons that will help Kaila rise to the top and defeat the gang that took her grandmother from her.

Type: Hack & Slash

Roles: Designer, Programmer

Engine: Unity (C#)

Responsibilities:
  • Initial design and continued iteration of combat systems and mechanics

  • Designing and programming tutorial systems, including tutorial levels and UI

  • Sprint management and usage of Scrum methodology

  • Creating and maintaining a Game Design Document

  • Designing multiple variations of an initial level, including making adjustments to increase variation and fit project scope

  • Design and programming of enemy AI

  • Scripting of interactable cutscenes, player controls, menus and more.

  • Creation and implementation of VFX/SFX

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Demo coming September!

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Fear of the Duck

Team Internship Project

A turn-based horror-puzzler with board game inspired aesthetics, made during a ten-week internship with Octopus 8 Studios. Guide lost souls through the procedurally generated forests of purgatory to the lands beyond and be careful which moves you make, as each action will affect the next board.

Type: Turn-Based Puzzler

Roles: Designer, Programmer

Engine: Unity (Visual Scripting)

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Responsibilities:
  • Designing and prototyping of systems and level elements

  • Working with team-mates to develop ideas

  • Communicating design decisions to the team and producers

  • Designing and programming tutorial systems, including tutorial levels and UI that explained complex systems

  • In engine work, including designing and creating the title screen, pause and ending menus, and programming of narrative scenes

  • Designing and prototyping procedural levels, with complex interlinking level elements

  • Environment design for the title screen and main level

  • Working with a hired musician, and integrating music & SFX into the game

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Play Now!

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Embody tactical hunters in this 1 on 1 multiplayer survival game. Craft equipment and use powerful demon forms to outmanoeuvre your opponent, fix your boat and escape first.

Type: Survival, Multiplayer, PVP

Roles: Designer, Programmer

Engine: Unity (C#)

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Hunter and the Hunted

Team Student Project

Responsibilities:

Core design

  • Creation of various iterative prototypes

  • Design of systems & mechanics (combat, weather, items, etc.)

  • Pitching game concept to a team and to producers

  • Creating and maintaining a Game Design Document

  • Design and implementation of audio systems

  • Quality Assurance

  • ​Designing level elements and points of interest for a multiplayer map

  • Iteration of multiplayer map design​

Play Now!

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A frantic overhead twin-stick sword-fighting game created as an ode to gothic literature. Wield a powerful weapon that extracts the souls of your foes and seize their power for your own in free-flowing combat. Take back the streets from all who oppose you.

Type: Character Action, Gothic

Roles: Designer, Programmer

Engine: Unreal Engine 4 (Blueprints)

DEMENTED

Solo Student Project

Responsibilities:
  • Design of unique combat mechanics

  • Pitching the game via recorded video pitch

  • Designing and programming tutorial systems, including additional tutorial levels and UI

  • Sprint management and usage of Scrum methodology

  • Creating and maintaining a Game Design Document​​​​​​​​

  • Programming of player & enemy systems in Unreal Engine's Blueprints

  • Building of a playable level, with efficient utilisation of limited assets

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See My Game Jam Submissions:

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